Flint Engine
Modular C++20 2D game engine powered by SDL3
Loading...
Searching...
No Matches

◆ getGPUDevice()

virtual SDL_GPUDevice * Flint::IGPUContext::getGPUDevice ( )
pure virtual

Return the SDL GPU device associated with this context.

Returns
Non-owning pointer to the device, or nullptr if not yet set.

Implemented in Flint::SdlWindow.