Flint Engine
Modular C++20 2D game engine powered by SDL3
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getGPUDevice()
virtual SDL_GPUDevice * Flint::IGPUContext::getGPUDevice
(
)
pure virtual
Return the SDL GPU device associated with this context.
Returns
Non-owning pointer to the device, or nullptr if not yet set.
Implemented in
Flint::SdlWindow
.
Flint
IGPUContext
Generated by
1.12.0