Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ setGPUDevice()

void Flint::SdlWindow::setGPUDevice ( SDL_GPUDevice * device)
inlineoverridevirtual

Store the SDL GPU device created by the renderer (IGPUContext).

Implements Flint::IGPUContext.

Definition at line 76 of file sdl-window.h.