Flint Engine
Modular C++20 2D game engine powered by SDL3
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setGPUDevice()
virtual void Flint::IGPUContext::setGPUDevice
(
SDL_GPUDevice *
device
)
pure virtual
Store the SDL GPU device created by the renderer.
Parameters
device
Owning SDL_GPUDevice pointer.
Implemented in
Flint::SdlWindow
.
Flint
IGPUContext
Generated by
1.12.0