Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ bind()

void Flint::PrimitivePipeline::bind ( SDL_GPURenderPass * renderPass,
SDL_GPUPrimitiveType primitiveType ) const
inline

Bind the appropriate pipeline for the given primitive type

Parameters
renderPassActive render pass
primitiveTypeType of primitive to render

Definition at line 38 of file primitives-pipeline.h.