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Flint Engine
Modular C++20 2D game engine powered by SDL3
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inlinevirtual |
Create the underlying SDL GPU graphics pipeline.
Applies config to build vertex input state, rasterizer state, depth state, and blend state. Calls configurePipeline() to let subclasses inject additional state before pipeline creation.
| shader | Valid Shader with both vertex and fragment stages loaded. |
| config | Pipeline configuration parameters. |
Definition at line 70 of file pipeline-base.h.