Flint Engine
Modular C++20 2D game engine powered by SDL3
Loading...
Searching...
No Matches

◆ isDoneLoading()

virtual bool Flint::IAssetLoader::isDoneLoading ( ) const
pure virtual

Query whether all assets have finished loading.

For synchronous loaders this always returns true. Async loaders may return false while background loading is in progress.

Returns
true when the loader is ready to serve all assets.

Implemented in Flint::FileSystem.