Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ isDoneLoading()

bool Flint::FileSystem::isDoneLoading ( ) const
inlineoverridevirtual

Always true; FileSystem is synchronous with no background loading phase.

Returns
true.

Implements Flint::IAssetLoader.

Definition at line 80 of file filesystem.h.