Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ hasAsset()

bool Flint::FileSystem::hasAsset ( const std::string & path) const
overridevirtual

Check whether a regular file exists at path.

Parameters
pathAsset path relative to the root directory.
Returns
true if the path resolves to an existing regular file.

Implements Flint::IAssetLoader.