Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ setGPUTexture()

void Flint::Drawable::setGPUTexture ( GPUTexture * texture)
inline

Associate a texture with this drawable.

Parameters
textureNon-owning pointer. It must remain valid while the drawable may be submitted.

Definition at line 42 of file drawable.h.