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Flint Engine
Modular C++20 2D game engine powered by SDL3
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Draft: Verify paths, formats, and asset-loader APIs before adding sample code.
TODO: Explain the public asset-loading interface and default file-system loader.
TODO: Document supported hot-reload behavior, asset revision tracking, and thread-safety guarantees.
TODO: Cover missing assets, duplicate keys, invalid data, and diagnostics.
See Getting started and Rendering.