Flint Engine
Modular C++20 2D game engine powered by SDL3
Loading...
Searching...
No Matches
◆
vertexStride
Uint32 Flint::PipelineConfig::vertexStride = sizeof(float) * 4
Byte stride between consecutive vertices.
Definition at line
17
of file
pipeline-base.h
.
Flint
PipelineConfig
Generated by
1.12.0