Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ Color() [2/2]

Flint::Color::Color ( unsigned char r,
unsigned char g,
unsigned char b,
unsigned char a = 255 )
inlineconstexpr

Construct a color from explicit RGBA components.

Parameters
rRed channel [0, 255].
gGreen channel [0, 255].
bBlue channel [0, 255].
aAlpha channel [0, 255] (255 = fully opaque).

Definition at line 31 of file color.h.