Flint Engine
Modular C++20 2D game engine powered by SDL3
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Here is a list of all documented namespace members with links to the namespaces they belong to:
consumeKeyboardRestoreRequest() :
Flint::InputManager
detectController() :
Flint::InputManager
g_gamepad :
Flint::InputManager
isControllerActive :
Flint::InputManager
pollCurrentState() :
Flint::InputManager
pollKeyboardState() :
Flint::InputManager
requestKeyboardRestore() :
Flint::InputManager
resetKeyboardState() :
Flint::InputManager
rumble() :
Flint::InputManager
shutdown() :
Flint::InputManager
updateInputSource() :
Flint::InputManager
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