5#include "flint/input/event.h"
6#include "flint/window/IWindow.h"
8#include <SDL3/SDL_gamepad.h>
9#include <SDL3/SDL_keycode.h>
34 namespace InputManager {
93 void rumble(
float lowFrequencyStrength,
float highFrequencyStrength, Uint32 durationMs);
131 static constexpr float AXIS_MAX_POSITIVE = 32767.f;
132 static constexpr float AXIS_MAX_NEGATIVE = 32768.f;
Abstract interface for a platform window.