4#include "flint/math/types.h"
6#include <SDL3/SDL_gpu.h>
29 std::function<void(GPURenderer &renderer, SDL_GPURenderPass *renderPass,
30 SDL_GPUCommandBuffer *commandBuffer,
const FloatRect &cameraView)>;
41 using UploadCallbackFn = std::function<void(SDL_GPUCommandBuffer *commandBuffer)>;