Flint Engine
Modular C++20 2D game engine powered by SDL3
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destroyContext()
void Flint::UISystem::destroyContext
(
std::string
name
)
Completely unloads the targeted context container and immediately releases its bound VRAM elements.
Warning
If the targets match the current active context pointer, the engine state safely switches back to nullptr.
Flint
UISystem
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1.12.0