Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ render()

void Flint::UISystem::render ( UICanvas & canvas) const

Dispatches the active context layout node tree to push text structures and primitives down to the rendering queue.

Note
Must execute strictly inside a live master frame window block before the geometry layout buffers are synchronized or flushed.
Parameters
rendererThe graphics submission batch instance that transforms node rectangles into physical hardware drawing pipelines.