Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ setActiveContext()

void Flint::UISystem::setActiveContext ( const std::string & name)

Switches frame event processing focus directly over to a specific pre-registered context layout tree.

Note
Activating a new context automatically resets the internal axis deflection state filters.
Parameters
nameThe identifier token string of the targeted context canvas.