Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ createContext()

UIContext * Flint::UISystem::createContext ( std::string name)

Spawns and registers a uniquely named UI canvas sandbox workspace.

Note
The system assumes absolute unique allocation ownership of the created node map.
Parameters
nameThe identification key token for runtime lookups.
Returns
A safe, non-owning reference pointer to the generated canvas workspace.