Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆
getContext()
UIContext
* Flint::UISystem::getContext
(
const std::string &
name
)
const
nodiscard
Queries the context map registry to extract a specific UI canvas reference block.
Parameters
name
The target lookup tracking key string.
Returns
A non-owning pointer to the matching context element, or nullptr if unrecognized.
Flint
UISystem
Generated by
1.12.0