Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ getContext()

UIContext * Flint::UISystem::getContext ( const std::string & name) const
nodiscard

Queries the context map registry to extract a specific UI canvas reference block.

Parameters
nameThe target lookup tracking key string.
Returns
A non-owning pointer to the matching context element, or nullptr if unrecognized.