Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆
getActiveContext()
UIContext
* Flint::UISystem::getActiveContext
(
)
const
nodiscard
Fetches the current user interface workspace layer targeted for frame inputs and draw pipelines.
Returns
Pointer to the active operational
UIContext
canvas, or nullptr if none is currently focused.
Flint
UISystem
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1.12.0