Flint Engine
Modular C++20 2D game engine powered by SDL3
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Flint::UISystem Member List

This is the complete list of members for Flint::UISystem, including all inherited members.

clearActiveContext()Flint::UISystem
createContext(std::string name)Flint::UISystem
destroyContext(std::string name)Flint::UISystem
getActiveContext() constFlint::UISystem
getContext(const std::string &name) constFlint::UISystem
getDisplayScale() constFlint::UISysteminline
handleEvent(const AppEvent &event)Flint::UISystem
operator=(const UISystem &)=delete (defined in Flint::UISystem)Flint::UISystem
operator=(UISystem &&)=delete (defined in Flint::UISystem)Flint::UISystem
render(UICanvas &canvas) constFlint::UISystem
setActiveContext(const std::string &name)Flint::UISystem
setDisplayScale(float scale)Flint::UISystem
UISystem()=default (defined in Flint::UISystem)Flint::UISystem
UISystem(const UISystem &)=delete (defined in Flint::UISystem)Flint::UISystem
UISystem(UISystem &&)=delete (defined in Flint::UISystem)Flint::UISystem
update(float deltaTime) constFlint::UISystem
~UISystem()=default (defined in Flint::UISystem)Flint::UISystem