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Flint Engine
Modular C++20 2D game engine powered by SDL3
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This is the complete list of members for Flint::UISystem, including all inherited members.
| clearActiveContext() | Flint::UISystem | |
| createContext(std::string name) | Flint::UISystem | |
| destroyContext(std::string name) | Flint::UISystem | |
| getActiveContext() const | Flint::UISystem | |
| getContext(const std::string &name) const | Flint::UISystem | |
| getDisplayScale() const | Flint::UISystem | inline |
| handleEvent(const AppEvent &event) | Flint::UISystem | |
| operator=(const UISystem &)=delete (defined in Flint::UISystem) | Flint::UISystem | |
| operator=(UISystem &&)=delete (defined in Flint::UISystem) | Flint::UISystem | |
| render(UICanvas &canvas) const | Flint::UISystem | |
| setActiveContext(const std::string &name) | Flint::UISystem | |
| setDisplayScale(float scale) | Flint::UISystem | |
| UISystem()=default (defined in Flint::UISystem) | Flint::UISystem | |
| UISystem(const UISystem &)=delete (defined in Flint::UISystem) | Flint::UISystem | |
| UISystem(UISystem &&)=delete (defined in Flint::UISystem) | Flint::UISystem | |
| update(float deltaTime) const | Flint::UISystem | |
| ~UISystem()=default (defined in Flint::UISystem) | Flint::UISystem |