Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆
applyStep()
float Flint::UISlider::applyStep
(
float
value
)
const
Snaps a raw value to the nearest incremental step boundary configuration.
Parameters
value
The raw unbound scalar input value.
Returns
The value rounded to the nearest active incremental step.
Flint
UISlider
Generated by
1.12.0