|
Flint Engine
Modular C++20 2D game engine powered by SDL3
|
| bool Flint::UIPipeline::initialize | ( | SDL_GPUDevice * | device, |
| ShaderFormat | shaderFormat, | ||
| SDL_GPUTextureFormat | swapchainFormat ) |
Create the GPU graphics pipeline with alpha blending enabled.
| device | SDL GPU device. |
| shaderFormat | Backend shader format (SPIRV, MSL, DXIL). |
| swapchainFormat | Color-target format matching the swap chain. |