Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ consumesDirectionalInput()

virtual bool Flint::UINode::consumesDirectionalInput ( ) const
inlinevirtual

Dictates whether this widget captures directional inputs instead of passing them to focus navigation.

Note
Override this to return true for widgets that use keyboard or gamepad navigation for internal values, like adjusting a slider or moving a text box caret.

Reimplemented in Flint::UISlider.

Definition at line 198 of file ui-node.h.