Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆
setVisible()
void Flint::UINode::setVisible
(
bool
visible
)
Sets widget visibility.
Note
Passing false completely hides the node (and its children), causing it to not affect the layout of sibling nodes or receive any user interaction.
Flint
UINode
Generated by
1.12.0