Flint Engine
Modular C++20 2D game engine powered by SDL3
Loading...
Searching...
No Matches

◆ render()

virtual void Flint::UINode::render ( UICanvas & canvas) const
virtual

Pushes current styling rules and geometries straight down to the active pipeline vertex drawing queue arrays.

Reimplemented in Flint::UIButton, Flint::UILabel, Flint::UIPanel, Flint::UISlider, and Flint::UISprite.