Flint Engine
Modular C++20 2D game engine powered by SDL3
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setID()
void Flint::UINode::setID
(
std::string
id
)
Sets a unique string identifier for this node.
Warning
If the ID is already taken by another widget in the same
UIContext
, the assignment is rejected and a warning is logged.
Parameters
id
The unique tracking name string for this widget.
See also
UIContext::findById
Flint
UINode
Generated by
1.12.0