Flint Engine
Modular C++20 2D game engine powered by SDL3
Loading...
Searching...
No Matches

◆ handleEvent()

void Flint::UIContext::handleEvent ( const UIEvent & event)

Intercepts semantic UI framework event packets to calculate canvas spatial routing updates.

Note
Dynamically mutates focus states based on hardware transitions (e.g., clearing focused nodes if a mouse movement event fires while currently navigating via gamepad or keyboard mode).
Parameters
eventThe translated input payload configuration packet.
See also
UIInputMode, UIEventType