Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ setFocusedNode()

void Flint::UIContext::setFocusedNode ( UINode * node)

Explicitly shifts directional focus priorities straight to a target element node.

Note
Safely informs the preceding node of its focus loss and updates internal highlight state tracking variables.
Parameters
nodeNon-owning raw reference pointer mapping to the prioritized target widget element.