Flint Engine
Modular C++20 2D game engine powered by SDL3
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Flint::UIContext Member List
This is the complete list of members for
Flint::UIContext
, including all inherited members.
addTexture
(std::shared_ptr< GPUTexture > tex) (defined in
Flint::UIContext
)
Flint::UIContext
inline
clearFocus
()
Flint::UIContext
findById
(const std::string &id) const
Flint::UIContext
getDisplayScale
() const
Flint::UIContext
inline
getFocusedNode
() const
Flint::UIContext
getHoveredNode
() const
Flint::UIContext
getInputMode
() const
Flint::UIContext
getName
() const
Flint::UIContext
getRoot
() const
Flint::UIContext
handleEvent
(const UIEvent &event)
Flint::UIContext
operator=
(const UIContext &)=delete (defined in
Flint::UIContext
)
Flint::UIContext
operator=
(UIContext &&)=delete (defined in
Flint::UIContext
)
Flint::UIContext
releaseRoot
() (defined in
Flint::UIContext
)
Flint::UIContext
inline
render
(UICanvas &canvas) const
Flint::UIContext
setDisplayScale
(float scale)
Flint::UIContext
inline
setFocusedNode
(UINode *node)
Flint::UIContext
setInputMode
(UIInputMode mode)
Flint::UIContext
setRoot
(std::unique_ptr< UINode > root)
Flint::UIContext
UIContext
(std::string name)
Flint::UIContext
explicit
UIContext
(const UIContext &)=delete (defined in
Flint::UIContext
)
Flint::UIContext
UIContext
(UIContext &&)=delete (defined in
Flint::UIContext
)
Flint::UIContext
update
(float deltaTime)
Flint::UIContext
~UIContext
() (defined in
Flint::UIContext
)
Flint::UIContext
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1.12.0