Flint Engine
Modular C++20 2D game engine powered by SDL3
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Flint::UIContext Member List

This is the complete list of members for Flint::UIContext, including all inherited members.

addTexture(std::shared_ptr< GPUTexture > tex) (defined in Flint::UIContext)Flint::UIContextinline
clearFocus()Flint::UIContext
findById(const std::string &id) constFlint::UIContext
getDisplayScale() constFlint::UIContextinline
getFocusedNode() constFlint::UIContext
getHoveredNode() constFlint::UIContext
getInputMode() constFlint::UIContext
getName() constFlint::UIContext
getRoot() constFlint::UIContext
handleEvent(const UIEvent &event)Flint::UIContext
operator=(const UIContext &)=delete (defined in Flint::UIContext)Flint::UIContext
operator=(UIContext &&)=delete (defined in Flint::UIContext)Flint::UIContext
releaseRoot() (defined in Flint::UIContext)Flint::UIContextinline
render(UICanvas &canvas) constFlint::UIContext
setDisplayScale(float scale)Flint::UIContextinline
setFocusedNode(UINode *node)Flint::UIContext
setInputMode(UIInputMode mode)Flint::UIContext
setRoot(std::unique_ptr< UINode > root)Flint::UIContext
UIContext(std::string name)Flint::UIContextexplicit
UIContext(const UIContext &)=delete (defined in Flint::UIContext)Flint::UIContext
UIContext(UIContext &&)=delete (defined in Flint::UIContext)Flint::UIContext
update(float deltaTime)Flint::UIContext
~UIContext() (defined in Flint::UIContext)Flint::UIContext