Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ uploadGeometry()

void Flint::UICanvas::uploadGeometry ( SDL_GPUCommandBuffer * cmd)

Pass 1 of the render loop: Synchronizes local vertex lists down to the physical GPU VRAM.

Note
Must be called strictly during an open copy command pass before any execution commands are submitted. Maps memory ranges and transfers shape allocations alongside generating new rasterized GpuTextItems.