Flint Engine
Modular C++20 2D game engine powered by SDL3
Loading...
Searching...
No Matches

◆ flushDrawCalls()

void Flint::UICanvas::flushDrawCalls ( SDL_GPURenderPass * renderPass,
SDL_GPUCommandBuffer * commandBuffer )

Pass 2 of the render loop: Binds graphics pipelines and triggers draw execution commands.

Warning
Must execute within an open active render pass window. Unreferenced text strings are automatically calculated and erased from VRAM at the conclusion of this pass step.