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Flint Engine
Modular C++20 2D game engine powered by SDL3
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| void Flint::UICanvas::drawText | ( | std::string | text, |
| float | x, | ||
| float | y, | ||
| float | fontSize, | ||
| Color | color, | ||
| std::string | fontName = "", | ||
| uint16_t | weight = 400 ) |
Enqueues a string draw command record to be processed during the geometry generation pass.