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Flint Engine
Modular C++20 2D game engine powered by SDL3
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| bool Flint::Texture::createRenderTarget | ( | SDL_Renderer * | renderer, |
| int | width, | ||
| int | height ) |
Create a render-target texture of the given dimensions.
Any existing texture is freed before the new one is created.
| renderer | SDL renderer. |
| width | Target width in pixels. |
| height | Target height in pixels. |