Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ createRenderTarget()

bool Flint::Texture::createRenderTarget ( SDL_Renderer * renderer,
int width,
int height )

Create a render-target texture of the given dimensions.

Any existing texture is freed before the new one is created.

Parameters
rendererSDL renderer.
widthTarget width in pixels.
heightTarget height in pixels.
Returns
true on success.