Flint Engine
Modular C++20 2D game engine powered by SDL3
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Flint::Texture Member List

This is the complete list of members for Flint::Texture, including all inherited members.

createRenderTarget(SDL_Renderer *renderer, int width, int height)Flint::Texture
free() (defined in Flint::Texture)Flint::Texture
fromRenderer(SDL_Renderer *renderer, int width, int height) (defined in Flint::Texture)Flint::Texturestatic
getHeight() constFlint::Texture
getSDLTexture() constFlint::Texture
getWidth() constFlint::Texture
loadFromMemory(SDL_Renderer *renderer, const void *data, size_t size)Flint::Texture
operator=(const Texture &)=delete (defined in Flint::Texture)Flint::Texture
operator=(Texture &&other) noexceptFlint::Texture
Texture()=default (defined in Flint::Texture)Flint::Texture
Texture(const Texture &)=delete (defined in Flint::Texture)Flint::Texture
Texture(Texture &&other) noexceptFlint::Texture
~Texture() (defined in Flint::Texture)Flint::Textureinlinevirtual