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Flint Engine
Modular C++20 2D game engine powered by SDL3
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This is the complete list of members for Flint::Texture, including all inherited members.
| createRenderTarget(SDL_Renderer *renderer, int width, int height) | Flint::Texture | |
| free() (defined in Flint::Texture) | Flint::Texture | |
| fromRenderer(SDL_Renderer *renderer, int width, int height) (defined in Flint::Texture) | Flint::Texture | static |
| getHeight() const | Flint::Texture | |
| getSDLTexture() const | Flint::Texture | |
| getWidth() const | Flint::Texture | |
| loadFromMemory(SDL_Renderer *renderer, const void *data, size_t size) | Flint::Texture | |
| operator=(const Texture &)=delete (defined in Flint::Texture) | Flint::Texture | |
| operator=(Texture &&other) noexcept | Flint::Texture | |
| Texture()=default (defined in Flint::Texture) | Flint::Texture | |
| Texture(const Texture &)=delete (defined in Flint::Texture) | Flint::Texture | |
| Texture(Texture &&other) noexcept | Flint::Texture | |
| ~Texture() (defined in Flint::Texture) | Flint::Texture | inlinevirtual |