Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆
handleInput()
virtual void Flint::State::handleInput
(
IWindow
&
window
)
pure virtual
Process raw input events and translate them into state-specific actions.
Parameters
window
Window providing input state (keyboard, mouse, focus, etc.).
Flint
State
Generated by
1.12.0