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Flint Engine
Modular C++20 2D game engine powered by SDL3
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| void Flint::StateManager::renderAllBelow | ( | GPURenderer & | gpuRenderer, |
| IWindow & | window, | ||
| State * | topState ) const |
Render all states below topState in bottom-up order.
Useful for transparent or overlay states that need the state beneath them to be visible.
| gpuRenderer | The renderer passed to each state's render call. |
| window | Active window passed to each state's render call. |
| topState | The state to stop at (it is not rendered by this call). |