Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆
getStates()
const std::vector< std::unique_ptr<
State
> > & Flint::StateManager::getStates
(
)
const
Return read-only access to the full state deque.
Returns
Const reference to the underlying state container (bottom to top).
Flint
StateManager
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1.12.0