Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆
peekBelow()
State
* Flint::StateManager::peekBelow
(
const
State
*
top
)
const
Return the state directly below
top
on the stack.
Parameters
top
The reference state (must be in the stack).
Returns
Pointer to the state below
top
, or nullptr if none exists.
Flint
StateManager
Generated by
1.12.0