|
Flint Engine
Modular C++20 2D game engine powered by SDL3
|
This is the complete list of members for Flint::StateManager, including all inherited members.
| applyTransitions() | Flint::StateManager | |
| clearStates() | Flint::StateManager | |
| currentState() const | Flint::StateManager | |
| empty() const | Flint::StateManager | |
| getStates() const | Flint::StateManager | |
| peekBelow(const State *top) const | Flint::StateManager | |
| popState() | Flint::StateManager | |
| pushState(std::unique_ptr< State > state) | Flint::StateManager | |
| queueTransition(TransitionType type, std::unique_ptr< State > newState) | Flint::StateManager | |
| renderAllBelow(GPURenderer &gpuRenderer, IWindow &window, State *topState) const | Flint::StateManager | |
| replaceState(std::unique_ptr< State > state) | Flint::StateManager | |
| StateManager()=default (defined in Flint::StateManager) | Flint::StateManager | |
| TransitionType enum name | Flint::StateManager | |
| ~StateManager()=default (defined in Flint::StateManager) | Flint::StateManager | virtual |