Flint Engine
Modular C++20 2D game engine powered by SDL3
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Flint::StateManager Member List

This is the complete list of members for Flint::StateManager, including all inherited members.

applyTransitions()Flint::StateManager
clearStates()Flint::StateManager
currentState() constFlint::StateManager
empty() constFlint::StateManager
getStates() constFlint::StateManager
peekBelow(const State *top) constFlint::StateManager
popState()Flint::StateManager
pushState(std::unique_ptr< State > state)Flint::StateManager
queueTransition(TransitionType type, std::unique_ptr< State > newState)Flint::StateManager
renderAllBelow(GPURenderer &gpuRenderer, IWindow &window, State *topState) constFlint::StateManager
replaceState(std::unique_ptr< State > state)Flint::StateManager
StateManager()=default (defined in Flint::StateManager)Flint::StateManager
TransitionType enum nameFlint::StateManager
~StateManager()=default (defined in Flint::StateManager)Flint::StateManagervirtual