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Flint Engine
Modular C++20 2D game engine powered by SDL3
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This is the complete list of members for Flint::State, including all inherited members.
| handleInput(IWindow &window)=0 | Flint::State | pure virtual |
| m_contextName (defined in Flint::State) | Flint::State | protected |
| onEnter() | Flint::State | inlinevirtual |
| onExit() | Flint::State | inlinevirtual |
| render(GPURenderer &gpuRenderer, IWindow &window)=0 | Flint::State | pure virtual |
| update(float deltaTime)=0 | Flint::State | pure virtual |
| ~State()=default (defined in Flint::State) | Flint::State | virtual |