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Flint Engine
Modular C++20 2D game engine powered by SDL3
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This is the complete list of members for Flint::Sprite, including all inherited members.
| emit(RenderQueue &queue) const override | Flint::Sprite | virtual |
| getColor() const | Flint::Sprite | |
| getDstRect() const | Flint::Sprite | |
| getGPUTexture() const | Flint::Drawable | inline |
| getOrigin() const | Flint::Sprite | |
| getPosition() const | Flint::Sprite | |
| getRotation() const | Flint::Sprite | |
| getScale() const | Flint::Sprite | |
| getSrcRect() const | Flint::Sprite | |
| m_gpuTexture | Flint::Drawable | protected |
| move(const Vec2f &offset) | Flint::Sprite | |
| setColor(const Color &color) | Flint::Sprite | |
| setGPUTexture(GPUTexture *texture) | Flint::Drawable | inline |
| setOrigin(const Vec2f &origin) | Flint::Sprite | |
| setPosition(const Vec2f &pos) | Flint::Sprite | |
| setRotation(float rotation) | Flint::Sprite | |
| setScale(const Vec2f &scale) | Flint::Sprite | |
| setTextureRect(const IntRect &rect) | Flint::Sprite | |
| Sprite(GPUTexture *texture) | Flint::Sprite | explicit |
| ~Drawable()=default (defined in Flint::Drawable) | Flint::Drawable | virtual |