Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ Shader()

Flint::Shader::Shader ( SDL_GPUDevice * device,
ShaderFormat format )
inline

Construct a Shader bound to device and configured for format binaries.

Parameters
deviceSDL GPU device that will own the shader objects.
formatShader bytecode format used to set entry points and SDL formats.

Definition at line 94 of file shaders.h.