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Flint Engine
Modular C++20 2D game engine powered by SDL3
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This is the complete list of members for Flint::Shader, including all inherited members.
| cleanup() | Flint::Shader | inline |
| getDevice() const | Flint::Shader | inline |
| getFragmentShader() const | Flint::Shader | inline |
| getVertexShader() const | Flint::Shader | inline |
| loadFromMemory(ShaderStage stage, const void *data, size_t size, Uint32 numSamplers=0, Uint32 numStorageTextures=0, Uint32 numStorageBuffers=0, Uint32 numUniformBuffers=0) | Flint::Shader | inline |
| m_device (defined in Flint::Shader) | Flint::Shader | protected |
| m_format (defined in Flint::Shader) | Flint::Shader | protected |
| m_fragmentShader (defined in Flint::Shader) | Flint::Shader | protected |
| m_vertexShader (defined in Flint::Shader) | Flint::Shader | protected |
| Shader(SDL_GPUDevice *device, ShaderFormat format) | Flint::Shader | inline |
| ~Shader() (defined in Flint::Shader) | Flint::Shader | inlinevirtual |