Flint Engine
Modular C++20 2D game engine powered by SDL3
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Flint::Shader Member List

This is the complete list of members for Flint::Shader, including all inherited members.

cleanup()Flint::Shaderinline
getDevice() constFlint::Shaderinline
getFragmentShader() constFlint::Shaderinline
getVertexShader() constFlint::Shaderinline
loadFromMemory(ShaderStage stage, const void *data, size_t size, Uint32 numSamplers=0, Uint32 numStorageTextures=0, Uint32 numStorageBuffers=0, Uint32 numUniformBuffers=0)Flint::Shaderinline
m_device (defined in Flint::Shader)Flint::Shaderprotected
m_format (defined in Flint::Shader)Flint::Shaderprotected
m_fragmentShader (defined in Flint::Shader)Flint::Shaderprotected
m_vertexShader (defined in Flint::Shader)Flint::Shaderprotected
Shader(SDL_GPUDevice *device, ShaderFormat format)Flint::Shaderinline
~Shader() (defined in Flint::Shader)Flint::Shaderinlinevirtual