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Flint Engine
Modular C++20 2D game engine powered by SDL3
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This is the complete list of members for Flint::SdlWindow, including all inherited members.
| addGlobalEventListener(std::function< void(const AppEvent &)> callback) override | Flint::SdlWindow | virtual |
| close() override | Flint::SdlWindow | inlinevirtual |
| display() override | Flint::SdlWindow | virtual |
| getCommandBuffer() override | Flint::SdlWindow | inlinevirtual |
| getGPUDevice() override | Flint::SdlWindow | inlinevirtual |
| getMousePosition() const override | Flint::SdlWindow | inlinevirtual |
| getNativeHandle() const override | Flint::SdlWindow | inlinevirtual |
| getRenderPass() override | Flint::SdlWindow | inlinevirtual |
| getSize() const override | Flint::SdlWindow | inlinevirtual |
| hasFocus() const override | Flint::SdlWindow | virtual |
| isFullscreen() const override | Flint::SdlWindow | inlinevirtual |
| isOpen() const override | Flint::SdlWindow | virtual |
| mapPixelToCoords(Flint::Vec2f pixel) const override | Flint::SdlWindow | inlinevirtual |
| pollEvents(const std::function< void(const AppEvent &)> &handler) override | Flint::SdlWindow | virtual |
| SdlWindow(const ApplicationConfig &config, GRAPHICS_BACKEND backend) | Flint::SdlWindow | explicit |
| setFullscreen(bool fullscreen) override | Flint::SdlWindow | inlinevirtual |
| setGPUDevice(SDL_GPUDevice *device) override | Flint::SdlWindow | inlinevirtual |
| setMouseCursor(CursorType type) override | Flint::SdlWindow | virtual |
| setTitle(const std::string &name) override | Flint::SdlWindow | inlinevirtual |
| ~IGPUContext()=default (defined in Flint::IGPUContext) | Flint::IGPUContext | virtual |
| ~IWindow()=default (defined in Flint::IWindow) | Flint::IWindow | virtual |
| ~SdlWindow() override (defined in Flint::SdlWindow) | Flint::SdlWindow |