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Flint Engine
Modular C++20 2D game engine powered by SDL3
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inlineexplicit |
Construct a render queue bound to a specific frame stage and camera view.
| frame | Destination frame data storage. Must remain valid for the duration of this queue's construction phase. |
| cameraView | Active camera view rectangle used for coordinate transforms. |
Definition at line 37 of file render-queue.h.