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Flint Engine
Modular C++20 2D game engine powered by SDL3
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| void Flint::RenderQueue::lines | ( | std::span< const PrimitiveVertex > | verts, |
| PrimitiveType | type ) |
Emit world-space colored point or line primitives.
Vertex positions are transformed to normalized device coordinates using the camera view associated with this queue.
| verts | Vertices copied into the current frame's line stream. |
| type | Topology used to interpret the supplied vertices. |