|
Flint Engine
Modular C++20 2D game engine powered by SDL3
|
This is the complete list of members for Flint::RenderQueue, including all inherited members.
| circle(GPUTexture *texture, Vec2f center, float radius, Color tint, float rotation=0.f, float innerRadius=0.f) | Flint::RenderQueue | |
| custom(CustomDrawFn fn) | Flint::RenderQueue | |
| deferUpload(UploadCallbackFn fn) | Flint::RenderQueue | |
| getCameraView() const | Flint::RenderQueue | inline |
| lines(std::span< const PrimitiveVertex > verts, PrimitiveType type) | Flint::RenderQueue | |
| quad(GPUTexture *texture, const FloatRect &dst, const FloatRect &srcUV, Color tint, float rotation=0.f, Vec2f origin={0.f, 0.f}) | Flint::RenderQueue | |
| RenderQueue(FrameData &frame, const FloatRect &cameraView) | Flint::RenderQueue | inlineexplicit |
| solidQuad(const FloatRect &dst, Color tint, float rotation=0.f, Vec2f origin={0.f, 0.f}) | Flint::RenderQueue |