Flint Engine
Modular C++20 2D game engine powered by SDL3
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Flint::RenderQueue Member List

This is the complete list of members for Flint::RenderQueue, including all inherited members.

circle(GPUTexture *texture, Vec2f center, float radius, Color tint, float rotation=0.f, float innerRadius=0.f)Flint::RenderQueue
custom(CustomDrawFn fn)Flint::RenderQueue
deferUpload(UploadCallbackFn fn)Flint::RenderQueue
getCameraView() constFlint::RenderQueueinline
lines(std::span< const PrimitiveVertex > verts, PrimitiveType type)Flint::RenderQueue
quad(GPUTexture *texture, const FloatRect &dst, const FloatRect &srcUV, Color tint, float rotation=0.f, Vec2f origin={0.f, 0.f})Flint::RenderQueue
RenderQueue(FrameData &frame, const FloatRect &cameraView)Flint::RenderQueueinlineexplicit
solidQuad(const FloatRect &dst, Color tint, float rotation=0.f, Vec2f origin={0.f, 0.f})Flint::RenderQueue