Flint Engine
Modular C++20 2D game engine powered by SDL3
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operator[]()
[1/2]
PrimitiveVertex
& Flint::PrimitiveArray::operator[]
(
std::size_t
i
)
inline
Non-const element access.
Definition at line
74
of file
primitives.h
.
Flint
PrimitiveArray
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1.12.0